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Killzone Kid (talk | contribs) (cannot stop getting in with script) |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{ | {{RV|type=command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| | |gr1= Object Manipulation | ||
| | | Lock vehicle (disable mounting / dismounting) for player. | ||
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | |||
{{Feature | Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} | |||
| | | vehicleName [[lock]] locked | ||
| [[ | |p1= vehicleName: [[Object]] | ||
| | |p2= locked: [[Boolean]] - [[true]] to lock, [[false]] to unlock | ||
| | | [[Nothing]] | ||
| | |s2= vehicleName [[lock]] lockstate {{Since|arma3|0.50|y}} | ||
|p21= vehicleName: [[Object]] | |||
|p22= lockstate: [[Number]] - Can be one of the following:<br> | |||
0 - Unlocked<br> | |||
1 - Default (player subordinate cannot enter until his leader says so)<br> | |||
2 - Locked<br> | |||
3 - Locked for player | |||
|r2= [[Nothing]] | |||
|x1= <code>_jeepOne [[lock]] [[true]];</code> | |x1= <code>_jeepOne [[lock]] [[true]];</code> | ||
|x2= <code>heli [[lock]] [[true]]; | |x2= <code>heli [[lock]] [[true]]; | ||
[[locked]] heli; | [[locked]] heli; {{cc|2}} | ||
heli [[lock]] [[false]]; | heli [[lock]] [[false]]; | ||
[[locked]] heli; | [[locked]] heli; {{cc|0}} | ||
heli [[lock]] 1; | heli [[lock]] 1; | ||
[[locked]] heli; | [[locked]] heli; {{cc|1}}</code> | ||
|seealso= [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on January 9, 2010 - 22:50</dd> | ||
<dt class="note"> | <dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | ||
<dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | |||
<dd class="notedate">Posted on | <dd class="notedate">Posted on September 22, 2010</dd> | ||
<dt class="note"> | <dt class="note">[[User:Grimm|Grimm]]</dt> | ||
<dd class="note">If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands| | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} | |||
Revision as of 00:54, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- vehicleName lock lockstate Template:Since
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Categories:
- Stubs
- Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands