magazines: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
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|s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3|1.99.146475|y}}
|s2= [[magazines]] [vehicle, includeEmpty] {{Since|arma3|1.99.146475|y}}


|p21= vehicle: [[Object]] - unit or vehicle |PARAMETER21=
|p21= vehicle: [[Object]] - unit or vehicle


|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines |PARAMETER22=
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines


| r2=[[Array]]
| r2=[[Array]]

Revision as of 19:13, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Return value needed

Alternative Syntax

Syntax:
magazines [vehicle, includeEmpty] Template:Since
Parameters:
vehicle: Object - unit or vehicle
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
Return Value:
Array

Examples

Example 1:
_mags = magazines player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.