moveInCargo: Difference between revisions

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<dd class="notedate">Posted on August 4, 2006 - 14:42</dd>
<dd class="notedate">Posted on August 4, 2006 - 14:42</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion''<br>
<dd class="note">''Notes from before the conversion''<br>
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: <code>_soldier [[moveInCargo]] helo1; _soldier [[assignAsCargo]] helo1;</code>
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: <code>_soldier [[moveInCargo]] helo1; _soldier [[assignAsCargo]] helo1;</code>
 
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<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
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<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.
 
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<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>

Revision as of 01:10, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Control

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
vehicle: Object
Return Value:
Return value needed

Alternative Syntax

Syntax:
unitName moveInCargo [vehicle, CargoIndex]
Parameters:
unitName: Object
vehicle: Object
CargoIndex: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne;
Example 2:
_soldierOne moveInCargo [_jeepOne, 1];

Additional Information

See also:
moveInAnymoveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnergetCargoIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: _soldier moveInCargo helo1; _soldier assignAsCargo helo1;
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
Killzone_Kid
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically. unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3]; Alternatively avoid this broken syntax all together and use: unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;