moveInCargo: Difference between revisions

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(Added new optional parameter canReassign)
m (Some wiki formatting)
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|p23= cargoIndex: [[Number]]
|p23= cargoIndex: [[Number]]


|p24= canReassign (Optional, default: [[true]]): [[Boolean]] - try to move ''unit'' into the first free cargo seat if ''cargoIndex'' is already occupied
|p24= canReassign: [[Boolean]] - (Optional, default [[true]]) try to move ''unit'' into the first free ''vehicle'' cargo seat if ''cargoIndex'' is already occupied
|p24since= arma3 2.08
|p24since= arma3 2.08


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}}
}}


<dl class="command_description">
{{Note
|user= Hardrock
|timestamp= 20060804144200
|text= ''Notes from before the conversion''<br>
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint.
Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: <code>_soldier [[moveInCargo]] helo1; _soldier [[assignAsCargo]] helo1;</code>
}}


<dt><dt>
{{Note
<dd class="notedate">Posted on August 4, 2006 - 14:42</dd>
|user= Ceeeb
<dt class="note">[[User:Hardrock|hardrock]]</dt>
|timestamp= 20070202070000
<dd class="note">''Notes from before the conversion''<br>
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: <code>_soldier [[moveInCargo]] helo1; _soldier [[assignAsCargo]] helo1;</code>
}}
</dd>


<dt><dt>
{{Note
<dd class="notedate">
|user= Killzone_Kid
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
|timestamp= 20140318190800
<dd class="note">
|text= In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.
</dd>
 
<dt><dt>
<dd class="notedate">
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically.
<code>unit1 [[moveInCargo]] [heli, 3];
<code>unit1 [[moveInCargo]] [heli, 3];
unit1 [[assignAsCargoIndex]] [heli, 3];</code>
unit1 [[assignAsCargoIndex]] [heli, 3];</code>
Alternatively avoid this broken syntax all together and use:
Alternatively avoid this broken syntax all together and use:
<code>unit1 [[assignAsCargoIndex]] [heli, 3];
<code>unit1 [[assignAsCargoIndex]] [heli, 3];
unit1 [[moveInCargo]] heli;
unit1 [[moveInCargo]] heli;</code>
</code>
}}
 
</dl>

Revision as of 13:38, 7 February 2022

Hover & click on the images for description

Description

Description:
Moves a unit into a vehicle cargo position (immediately and without animation).
See AI Group Vehicle Management for more information.
Groups:
Unit Control

Syntax

Syntax:
unit moveInCargo vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
unit moveInCargo [vehicle, cargoIndex, canReassign]
Parameters:
unit: Object
vehicle: Object
cargoIndex: Number
since Arma 3 logo black.png2.08
canReassign: Boolean - (Optional, default true) try to move unit into the first free vehicle cargo seat if cargoIndex is already occupied
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne;
Example 2:
_soldierOne moveInCargo [_jeepOne, 1];

Additional Information

See also:
moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 14:42 (UTC)
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: _soldier moveInCargo helo1; _soldier assignAsCargo helo1;
Ceeeb - c
Posted on Feb 02, 2007 - 07:00 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
Killzone_Kid - c
Posted on Mar 18, 2014 - 19:08 (UTC)
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically. unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3]; Alternatively avoid this broken syntax all together and use: unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;