moveInCargo: Difference between revisions

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<dd class="notedate">Posted on August 4, 2006 - 14:42</dd>
<dd class="notedate">Posted on August 4, 2006 - 14:42
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion''


If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: moveInCargo helo1 this [[assignAsCargo]] helo1  
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: moveInCargo helo1 this [[assignAsCargo]] helo1  
MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.
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Revision as of 14:36, 21 October 2011

Hover & click on the images for description

Description

Description:
Move soldier into vehicle cargo position (Immediate, no animation).
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInCargo vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
unitName moveInCargo [vehicle, CargoIndex]
Parameters:
unitName: Object
vehicle: Object
CargoIndex: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne
Example 2:
_soldierOne moveInCargo [_jeepOne, 1]

Additional Information

See also:
moveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: moveInCargo helo1 this assignAsCargo helo1 MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.

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