moveInCargo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=")
Line 14: Line 14:
____________________________________________________________________________________________
____________________________________________________________________________________________


| unitName '''moveInCargo''' vehicle |SYNTAX=
| unitName [[moveInCargo]] vehicle |SYNTAX=


|p1= unitName: [[Object]] |PARAMETER1=
|p1= unitName: [[Object]] |PARAMETER1=
|p2= vehicle: [[Object]] |PARAMETER2=
|p2= vehicle: [[Object]] |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
|s2= unitName '''moveInCargo''' [vehicle, CargoIndex] |SYNTAX2=
|s2= unitName [[moveInCargo]] [vehicle, CargoIndex] |SYNTAX2=


|p21= unitName: [[Object]] |PARAMETER21=
|p21= unitName: [[Object]] |PARAMETER21=
|p22= vehicle: [[Object]] |PARAMETER22=
|p22= vehicle: [[Object]] |PARAMETER22=
|p23= CargoIndex: [[Number]] |PARAMETER3=


|r2= [[Nothing]] |RETURNVALUE=
|p23= CargoIndex: [[Number]] |PARAMETER23=
 
|r2= [[Nothing]] |RETURNVALUE2=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>_soldierOne [[moveInCargo]] _jeepOne;</code> |EXAMPLE1=
|x1= <code>_soldierOne [[moveInCargo]] _jeepOne;</code> |EXAMPLE1=
|x2= <code>_soldierOne [[moveInCargo]] [_jeepOne, 1];</code>|EXAMPLE2=
|x2= <code>_soldierOne [[moveInCargo]] [_jeepOne, 1];</code>|EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[moveInAny]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[getCargoIndex]]  |SEEALSO=
| [[moveInAny]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[getCargoIndex]]  |SEEALSO=
}}
}}


Line 43: Line 46:


<dd class="notedate">Posted on August 4, 2006 - 14:42
<dd class="notedate">Posted on August 4, 2006 - 14:42
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion''
<dt class="note">[[User:Hardrock|hardrock]]
 
<dd class="note">''Notes from before the conversion''<br>
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: moveInCargo helo1 this [[assignAsCargo]] helo1  
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: <code>_soldier [[moveInCargo]] helo1; _soldier [[assignAsCargo]] helo1;</code>
MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])


 
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dt class="note">[[User:Ceeeb|Ceeeb]]
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command.


 
<dd class="notedate">
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dd class="note">
<dd class="note">
In Arma 3 when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically.
In Arma 3 when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically.
Line 63: Line 65:
unit1 [[moveInCargo]] heli;
unit1 [[moveInCargo]] heli;
</code>
</code>
<br><br>


<!-- Note Section END -->
<!-- Note Section END -->
Line 70: Line 71:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|MOVEINCARGO]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|MOVEINCARGO]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|MOVEINCARGO]]
[[Category:Scripting Commands ArmA|MOVEINCARGO]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]

Revision as of 15:52, 3 September 2019

Hover & click on the images for description

Description

Description:
Move soldier into vehicle cargo position (Immediate, no animation).
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInCargo vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
unitName moveInCargo [vehicle, CargoIndex]
Parameters:
unitName: Object
vehicle: Object
CargoIndex: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne;
Example 2:
_soldierOne moveInCargo [_jeepOne, 1];

Additional Information

See also:
moveInAnymoveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnergetCargoIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: _soldier moveInCargo helo1; _soldier assignAsCargo helo1;
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
Killzone_Kid
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically. unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3]; Alternatively avoid this broken syntax all together and use: unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;

Bottom Section