moveInDriver
Revision as of 11:19, 2 November 2011 by Str (talk | contribs) (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}")
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Description
- Description:
- Move soldier into vehicle driver position (Immediate, no animation).
Syntax
- Syntax:
- unitName moveInDriver vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
-
_soldierOne moveInDriver _tankOne
Additional Information
- See also:
- moveInCargomoveInCommandermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
- Groups:
- Uncategorised
Notes
Notes
- Posted on August 4, 2006 - 14:44
- hardrock
- Notes from before the conversion: MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters