Difference between revisions of "moveInGunner"

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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
 +
 
 +
|arg= local |Multiplayer Arguments=
 +
 
 +
|eff= global |Multiplayer Effects=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Move soldier into vehicle gunner position (Immediate, no animation). |= Description
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| Move soldier into vehicle gunner position (Immediate, no animation). |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| soldier '''moveInGunner''' vehicle |= Syntax
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| unitName '''moveInGunner''' vehicle |SYNTAX=
  
|p1= soldier: [[Object]] |= Parameter 1
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|p1= unitName: [[Object]] |PARAMETER1=
 +
|p2= vehicle: [[Object]] |PARAMETER2=
  
|p2= vehicle: [[Object]] |= Parameter 2
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| [[Nothing]] |RETURNVALUE=
 
 
| [[Nothing]] |= Return value
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |= Example 1
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|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |EXAMPLE1=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
|[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |= See also
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| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |SEEALSO=
  
 
}}
 
}}
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<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
  
<dd class="notedate">Posted on August 4, 2006 - 14:45</dd>
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<dd class="notedate">Posted on August 4, 2006 - 14:45
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
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<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
  
 
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
 
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
</dd>
 
  
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
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 +
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
 
<dd class="note">
 
<dd class="note">
 
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
 
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
</dd>
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[[Category:Scripting Commands|MOVEINGUNNER]]
 
[[Category:Scripting Commands|MOVEINGUNNER]]
 +
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
 
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
 
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
 
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
 
[[Category:Scripting Commands ArmA|MOVEINGUNNER]]
 
[[Category:Scripting Commands ArmA|MOVEINGUNNER]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:02, 1 September 2019

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne

Additional Information

Multiplayer:
-
See also:
moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 14:45
hardrock
Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.

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