moveInTurret: Difference between revisions

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Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]].
Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]].
here 2 examples :
Boat1 is an "RHIB 2 Turrets"
Soldier MoveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier MoveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat
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Revision as of 11:55, 8 December 2006


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation).
Groups:
Uncategorised

Syntax

Syntax:
soldier moveInTurret [vehicle, turret path]
Parameters:
soldier: Object
[vehicle, turret path]: Array
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInTurret [tank, [0, 0]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle, TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle. Turret order has to be defined in the class CfgVehicles of the Config. here 2 examples : Boat1 is an "RHIB 2 Turrets" Soldier MoveInTurret [Boat1,[0]] result : Soldier will mount into the front turret of the boat Soldier MoveInTurret [Boat1,[1]] result : Soldier will mount into the Back turret of the boat

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