name

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Introduced with Operation Flashpoint version 1.00
  

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. Since Arma 3 setName can be used on a person to set name. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.

Syntax

Syntax:
String = name object
Parameters:
object: Object or Location
Return Value:
String

Examples

Example 1:
_name = name vehicle player

Additional Information

Multiplayer:
-
See also:
profileNamesetName

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]
Posted on April 14, 2009
alef
Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed

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