Difference between revisions of "onEachFrame"

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<dl class="command_description">
<dd class="notedate">Posted on August 28, 2014 - 15:21 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
If you need a stackable [[onEachFrame]] event, use mission event handler "Draw3D":
</code>[[addMissionEventHandler]] ["Draw3D", {...code to run each frame...}];</code>
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Revision as of 17:21, 28 August 2014

Hover & click on the images for description


Statement is run every frame. Template:Feature arma3


onEachFrame statement
statement: Code
Return Value:


Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
Example 2:
Private variables defined outside of onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar] }; //Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; //Result: "second","second","second"..."second" Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: onEachFrame { sleep 1 }; //ERROR!!!

Additional Information

See also:
See also needed


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 21 Dec, 2012
onEachFrame {}; //Reset event

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Posted on August 28, 2014 - 15:21 (UTC)
Killzone Kid
If you need a stackable onEachFrame event, use mission event handler "Draw3D": addMissionEventHandler ["Draw3D", {...code to run each frame...}];