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| On server machine, returns the ID of the client where the object is [[local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]].|DESCRIPTION=
| On server machine, returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the object is [[local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]].|DESCRIPTION=
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Revision as of 20:01, 16 September 2020

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Description

Description:
On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
Groups:
Uncategorised

Syntax

Syntax:
owner object
Parameters:
object: Object -
Return Value:
Number

Examples

Example 1:
_clientID = owner _someobject;

Additional Information

See also:
publicVariableClientsetOwnersetGroupOwnergroupOwnerflagOwneronPlayerConnecteddidJIPOwnerlocaladminremoteExecutedOwner

Notes

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Notes

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