playerRespawnTime: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1 = Multiplayer |GROUP1=
|gr1 = Multiplayer


| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). |DESCRIPTION=
| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).


| '''playerRespawnTime''' |SYNTAX=
| '''playerRespawnTime'''


| [[Number]] |RETURNVALUE=
| [[Number]]
   
   
|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code> |EXAMPLE1=
|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code>


| [[setPlayerRespawnTime]] |SEEALSO=
| [[setPlayerRespawnTime]]


}}
}}

Revision as of 02:52, 18 January 2021

Hover & click on the images for description

Description

Description:
Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
Groups:
Multiplayer

Syntax

Syntax:
playerRespawnTime
Return Value:
Number

Examples

Example 1:
waitUntil {playerRespawnTime <= 0};

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 21, 2007 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Posted on February 25, 2009 - 18:33 (CEST)
RolanDecoy
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.