playerRespawnTime: Difference between revisions

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<dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)</dd>
<dd class="notedate">Posted on 2007-06-21 - 18:33 (CEST)</dd>
<dt class="note">[[User:Sy|Sy]]</dt>
<dt class="note">[[User:Sy|Sy]]</dt>
<dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
<dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.

Revision as of 00:08, 14 May 2023

Hover & click on the images for description

Description

Description:
Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
Groups:
Multiplayer

Syntax

Syntax:
playerRespawnTime
Return Value:
Number

Examples

Example 1:
waitUntil { playerRespawnTime <= 0 };

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-06-21 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Posted on February 25, 2009 - 18:33 (CEST)
RolanDecoy
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.