preloadSound: Difference between revisions

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} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code>
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code>
| [[preloadTitleRsc]]
| [[preloadTitleRsc]]
}}
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Revision as of 01:35, 19 January 2021

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Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note