preprocessFileLineNumbers: Difference between revisions

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| [[fileExists ]] [[preprocessFile]], [[loadFile]], [[Function]], [[SQF syntax]], [[call]], [[spawn]], [[execVM]], [[PreProcessor Commands]]
|seealso= [[fileExists ]] [[preprocessFile]], [[loadFile]], [[Function]], [[SQF syntax]], [[call]], [[spawn]], [[execVM]], [[PreProcessor Commands]]
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Revision as of 00:52, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
Syntax needed
Parameters:
fileName: String - path to the file
Return Value:
Return value needed

Examples

Example 1:
_string = preprocessFileLineNumbers "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf" Result is:
#line 1 "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
disableserialization;
........

Additional Information

See also:
fileExists preprocessFileloadFileFunctionSQF syntaxcallspawnexecVMPreProcessor Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 17, 2013
Killzone_Kid
The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line keyword to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in. PreprocessFile.jpg
Posted on November 4, 2017 - 10:16 (UTC)
code34
The #line directive get's removed from the output.
So to add a custom #line directive before while using preprocessFileLineNumbers, you have to use a preprocessor macro like this:
#define DEBUG(sharp,name) sharp##line 0 name
and add this at the right place in your code
DEBUG(#,"your filename"); This way you can have custom filenames in error messages.