preprocessFileLineNumbers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<br><br> {{Feature" to "{{Feature")
m (Text replacement - " " to " ")
Line 22: Line 22:


| [[String]] - file content containing <tt>#line 1 "aFilename"</tt>
| [[String]] - file content containing <tt>#line 1 "aFilename"</tt>
 
 
|x1= <code>_string = [[preprocessFileLineNumbers]] "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"</code>  
|x1= <code>_string = [[preprocessFileLineNumbers]] "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"</code>  



Revision as of 21:13, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
Syntax needed
Parameters:
fileName: String - path to the file
Return Value:
Return value needed

Examples

Example 1:
_string = preprocessFileLineNumbers "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf" Result is:
#line 1 "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
disableserialization;
........

Additional Information

See also:
fileExists preprocessFileloadFileFunctionSQF SyntaxcallspawnexecVMPreProcessor Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 17, 2013
Killzone_Kid
The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line keyword to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in. PreprocessFile.jpg
Posted on November 4, 2017 - 10:16 (UTC)
code34
The #line directive get's removed from the output.
So to add a custom #line directive before while using preprocessFileLineNumbers, you have to use a preprocessor macro like this:
#define DEBUG(sharp,name) sharp##line 0 name
and add this at the right place in your code
DEBUG(#,"your filename"); This way you can have custom filenames in error messages.