Difference between revisions of "random"
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Lou Montana (talk  contribs) m (Use since template) 
Lou Montana (talk  contribs) m (Text replacement  "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") 

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−  [[Category:Scripting Commands  +  [[Category:Scripting Commands Arma 2{{uc:{{PAGENAME}}}}]] 
[[Category:Scripting Commands Arma 3{{uc:{{PAGENAME}}}}]]  [[Category:Scripting Commands Arma 3{{uc:{{PAGENAME}}}}]]  
[[Category:Scripting_Commands_Take_On_Helicopters{{uc:{{PAGENAME}}}}]]  [[Category:Scripting_Commands_Take_On_Helicopters{{uc:{{PAGENAME}}}}]] 
Revision as of 16:05, 10 January 2020
Notes
 Posted on July 12, 2015  20:32 (UTC)
 Hcpookie

Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) 100;
This will yield numbers between 100 and 100. Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 The number returned is unlikely to be a whole number.
x = round(random 5) will return 0,1,2,3,4 or 5. (nonuniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
 Posted on July 22, 2018  12:58 (UTC+2)
 Lou Montana

Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%