Difference between revisions of "random"
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bovine3dom (talk  contribs) m (Corrected distribution) 
killzone_kid (talk  contribs) m 

Line 24:  Line 24:  
p23= mid: [[Number]] Parameter 23=  p23= mid: [[Number]] Parameter 23=  
p24= max: [[Number]] Parameter 24=  p24= max: [[Number]] Parameter 24=  
−  r2= [[Number]] Return value 2=  +  r2= [[Number]]Return value 2= 
s3= seed [[random]] x (''Since Arma 3 v1.67.139663'')Syntax 3=  s3= seed [[random]] x (''Since Arma 3 v1.67.139663'')Syntax 3=  
p41= seed: [[Number]] Parameter 41=  p41= seed: [[Number]] Parameter 41=  
p42= x: [[Number]] Parameter 42=  p42= x: [[Number]] Parameter 42=  
−  r3= [[Number]] Return value 3=  +  r3= [[Number]]  value from 0 to x Return value 3= 
s4= seed [[random]] [x, y] (''Since Arma 3 v1.67.139663'') Syntax 4=  s4= seed [[random]] [x, y] (''Since Arma 3 v1.67.139663'') Syntax 4=  
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p63= x: [[Number]] Parameter 63=  p63= x: [[Number]] Parameter 63=  
p64= y: [[Number]] Parameter 64=  p64= y: [[Number]] Parameter 64=  
−  r4= [[Number]] Return value 4=  +  r4= [[Number]]  value from 0 to 1Return value 4= 
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Revision as of 00:10, 2 September 2019
Notes
 Posted on July 12, 2015  20:32 (UTC)
 Hcpookie

Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) 100;
This will yield numbers between 100 and 100. Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 The number returned is unlikely to be a whole number.
x = round(random 5) will return 0,1,2,3,4 or 5. (nonuniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
 Posted on July 22, 2018  12:58 (UTC+2)
 Lou Montana

Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%