removeWeapon: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr2= Vehicle Inventory |GROUP2=
|gr2= Vehicle Inventory |GROUP2=
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| Remove weapon from a unit. The unit must be [[local]] to the computer where command is executed. For a global version of this command see [[removeWeaponGlobal]].
| Remove weapon from a unit. The unit must be [[local]] to the computer where command is executed. For a global version of this command see [[removeWeaponGlobal]].


'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. |DESCRIPTION=
'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. |DESCRIPTION=
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| unit '''removeWeapon''' weapon |SYNTAX=
| unit '''removeWeapon''' weapon |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[player]] [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |EXAMPLE1=
|x1= <code>[[player]] [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |EXAMPLE1=


|x2= <code>An_2 [[removeWeapon]] "M240_veh";</code> |EXAMPLE2=
|x2= <code>An_2 [[removeWeapon]] "M240_veh";</code> |EXAMPLE2=
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| [[removeWeaponGlobal]], [[addWeapon]], [[removeAllWeapons]] |SEEALSO=
| [[removeWeaponGlobal]], [[addWeapon]], [[removeAllWeapons]] |SEEALSO=

Revision as of 03:18, 17 January 2021

Hover & click on the images for description

Description

Description:
Remove weapon from a unit. The unit must be local to the computer where command is executed. For a global version of this command see removeWeaponGlobal. Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeapon weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
player removeWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 removeWeapon "M240_veh";

Additional Information

See also:
removeWeaponGlobaladdWeaponremoveAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on May 27, 2009 - 14:30 (CEST)
zGuba
CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.

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