say

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unit say speechname


Operand types:

unit: Object

speechName: Array

Type of returned value:

Nothing

Compatibility:

Added in version 1.75

Description:

Format of speechName is [sound, maxTitlesDistance].

Unit will say given sound.

When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.

A unit that has been killed or does not exist will not say anything.

Compare this with playSound which will always play a sound at the location of the player.

If camera is not within given range, title is not shown and the sound will not be heard.

Sound is defined in description.ext.