scriptName: Difference between revisions

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|x1= <pre>scriptName "leetScript.sqf";</pre>|= EXAMPLE1
|x1= <code>[[scriptName]] "leetScript.sqf";</code>|= EXAMPLE1


|x2= <pre>scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];</pre>|= EXAMPLE2
|x2= <code>[[scriptName]] [[format]] ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];</code>|= EXAMPLE2


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<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<code>scriptName is good when you want to load the handle of some spawn or call with some name..<br>
<dd class="notedate">Posted on 17:39, 13 June 2009 (CEST)</dd>
on top of leetscript.sqf:
<dt class="note">[[User:Vigilante|Vigilante]]</dt>
scriptName "LEETSCRIPT";<br>
<dd class="note">
call script via:
[[scriptName]] is good when you want to load the handle of some spawn or call with some name:<br>
GLOBAL_SCR_NAME = [] spawn "leetscript.sqf";<br>
on top of leetscript.sqf
then do:
<code>
hint format ["%1",GLOBAL_SCR_NAME];<br>
[[scriptName]] "LEETSCRIPT";
will return:
GLOBAL_SCR_NAME = [] [[spawn]] "leetscript.sqf";
LEETSCRIPT
[[hint]] [[format]] ["%1",GLOBAL_SCR_NAME];
</code>
//display "LEETSCRIPT"</code>
--[[User:Vigilante|Vigilante]] 17:39, 13 June 2009 (CEST)
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 13:26, 31 August 2014

Hover & click on the images for description

Description

Description:
Assign a user friendly name to the VM script this command is executed from. Once name is assigned, it cannot be changed.
Groups:
Uncategorised

Syntax

Syntax:
scriptName name
Parameters:
name: String -
Return Value:
Nothing

Examples

Example 1:
scriptName "leetScript.sqf";
Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 17:39, 13 June 2009 (CEST)
Vigilante
scriptName is good when you want to load the handle of some spawn or call with some name:
on top of leetscript.sqf scriptName "LEETSCRIPT"; GLOBAL_SCR_NAME = [] spawn "leetscript.sqf"; hint format ["%1",GLOBAL_SCR_NAME]; //display "LEETSCRIPT"


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