secondaryWeapon: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")
 
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|gr1= Unit Inventory
|gr1= Unit Inventory


|descr= Returns the name of a unit's secondary weapon. To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]].
|descr= Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]].


|s1= [[secondaryWeapon]] unit
|s1= [[secondaryWeapon]] unit
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|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[String]] - Class name of the secondary weapon or {{ic|""}} if none available
|r1= [[String]] - class name of the secondary weapon or <sqf inline>""</sqf> if none available


|x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf>
|x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf>

Latest revision as of 14:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is currently being used by the unit use currentWeapon.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String - class name of the secondary weapon or "" if none available

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazine secondaryWeaponItems addSecondaryWeaponItem primaryWeapon handgunWeapon currentWeapon weapons

Notes

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