Difference between revisions of "secondaryWeapon"

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{{Command|= Comments
| ofpr |= Game name
|game1= ofp
|version1= 1.75
|1.75|= Game version
|game2= ofpe
|version2= 1.00
| Returns name of vehicle's secondary weapon (empty string if none). |= Description
|game3= arma1
|version3= 1.00
| '''secondaryWeapon''' vehicle |= Syntax
|game4= arma2
|version4= 1.00
|p1= vehicle: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50
| [[String]] |= Return value
|game6= tkoh
|version6= 1.00
|x1= <code>sWeap <nowiki>=</nowiki> secondaryWeapon [[player]]</code> |= Example 1
| |= See also
|game7= arma3
|version7= 0.50
|gr1= Unit Inventory
|descr= Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]].
<h3 style="display:none">Notes</h3>
|s1= [[secondaryWeapon]] unit
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
|p1= unit: [[Object]]
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
|r1= [[String]] -  Class name of the secondary weapon or <sqf inline>""</sqf> if none available
<!-- Note Section END -->
|x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf>
<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>hint secondaryWeapon player; // "launch_NLAW_F"</sqf>
[[Category:Scripting Commands|SECONDARYWEAPON]]
|seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]]
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]

Latest revision as of 16:48, 25 July 2022

Hover & click on the images for description


Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is currently being used by the unit use currentWeapon.
Unit Inventory


secondaryWeapon unit
unit: Object
Return Value:
String - Class name of the secondary weapon or "" if none available


Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazine secondaryWeaponItems addSecondaryWeaponItem primaryWeapon handgunWeapon currentWeapon weapons


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