secondaryWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 36: Line 36:
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>


|seealso= [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
|seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
}}
}}

Revision as of 18:38, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the name of a unit's secondary weapon. To detect the weapon which is currently being used by the unit use currentWeapon.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String - Class name of the secondary weapon or "" if none available

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazine secondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note