Difference between revisions of "secondaryWeapon"

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<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
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<dd class="notedate">Posted on August 4, 2006 - 10:58
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
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<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
  
 
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon.
 
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon.
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Revision as of 02:54, 18 October 2011

Introduced with Operation Flashpoint: Resistance version1.75
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

Multiplayer:
-
See also:
primaryWeaponweaponscurrentWeapon

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.

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