selectNoPlayer: Difference between revisions

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(redundant note)
m (template:command argument fix)
Line 12: Line 12:
| '''selectNoPlayer''' |= Syntax
| '''selectNoPlayer''' |= Syntax


|p1= |= PARAMETER1
|p1= |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




Line 34: Line 34:
[[selectPlayer]] _noPlayer;
[[selectPlayer]] _noPlayer;
[[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code>
[[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code>
|= EXAMPLE1
|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[selectPlayer]] |= SEEALSO
| [[selectPlayer]] |SEEALSO=  


| mp=Works only in Single Player |= MPBEHAVIOUR
| mp=Works only in Single Player |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:36, 7 April 2019

Hover & click on the images for description

Description

Description:
Switches player to no unit, makes player return objNull. SP only, the command is completely ignored in MP.
Multiplayer:
Works only in Single Player
Groups:
Uncategorised

Syntax

Syntax:
selectNoPlayer
Return Value:
Nothing

Examples

Example 1:
Single player: selectNoPlayer; hint str player; //<NULL-object> Rough multiplayer emulation: _noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)

Additional Information

See also:
selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted 09:48, 15 October 2010 (CEST)
Worldeater
Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.

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