serverTime: Difference between revisions

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<dd class="notedate">Posted on Sep 8, 2010(CEST) 19:31
There is a bug in this command, about 3 minutes after missionstart this command returns something completely different.
<dt class="note">'''[[User:Crowe|Crowe]]'''
 
<dd class="note">There is a bug in this command, about 3 minutes after missionstart this command returns something completely different.
See http://dev-heaven.net/issues/13581 for further infomation. --[[User:Crowe|Crowe]] 19:31, 8 September 2010 (CEST)
See http://dev-heaven.net/issues/13581 for further infomation.  
 
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Revision as of 05:43, 15 April 2014

Hover & click on the images for description

Description

Description:
Server time synchronized to clients. Returns always 0 in Singleplayer.
Note that in ArmA2 1.05 Final, this command only returns the time since the Server was actually started.

NOTE: serverTime is available to both server and clients and shows the same value when synced. The only time it is not synced is on the server, right after server restart and only for the first 300 seconds. Client side serverTime is synced from the start. serverTime is also different from server time and server diag_tickTime
Groups:
Uncategorised

Syntax

Syntax:
serverTime
Return Value:
Number

Examples

Example 1:
hint format["Connected on Server since Serverstart : %1", serverTime - time]

Additional Information

See also:
timediag_tickTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Sep 8, 2010(CEST) 19:31
Crowe
There is a bug in this command, about 3 minutes after missionstart this command returns something completely different. See http://dev-heaven.net/issues/13581 for further infomation.

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