set3DENMissionAttributes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (format)
(See also set3DENMissionAttribute)
Line 26: Line 26:


|  
|  
[[get3DENMissionAttribute]]
[[get3DENMissionAttribute]] [[set3DENMissionAttribute]]
  |= SEEALSO  
  |= SEEALSO  
|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 23:17, 18 May 2017

Hover & click on the images for description

Description

Description:
Set scenario attributes.

An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
set3DENMissionAttributes [[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]
Parameters:
section: String - attribute section
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]]; Set respawn type to 3 and respawn delay to 10 seconds

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


Bottom Section