setCamUseTI: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[camUseNVG]], [[disableTIEquipment]]
| [[camUseNVG]], [[disableTIEquipment]]
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<h3 style="display:none">Notes</h3>
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Revision as of 01:41, 19 January 2021

Hover & click on the images for description

Description

Description:
Activates thermal vision. Mode index defines what sort of thermal vision it is:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
This command only works with camCreate created camera that is currently the main camera for the player (see example).
Groups:
Camera Control

Syntax

Syntax:
Bool setCamUseTI modeIndex
Parameters:
Bool: Boolean - enable/disable the effect
modeIndex: Number - Ti mode
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
"Predator" vision:_cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVGdisableTIEquipment

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note