setCamUseTI: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x2= ''Predator'' vision:
|x2= ''Predator'' vision:
<code>_cam = "camera" camCreate [0,0,0];
<code>_cam = "camera" camCreate [0,0,0];
_cam camSetTarget [[player]];
_cam camSetTarget player;
_cam [[camSetRelPos]] [0,1,1.5];
_cam [[camSetRelPos]] [0,1,1.5];
_cam [[cameraEffect]] ["Internal","Back"];
_cam [[cameraEffect]] ["Internal","Back"];

Revision as of 14:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets thermal vision mode for currently used camera. This command only works with camCreate created camera that is currently the main camera for the player (see Example 2).
Groups:
Camera Control

Syntax

Syntax:
state setCamUseTI modeIndex
Parameters:
state: Boolean - true to enable, false to disable the effect
modeIndex: Number - TI mode. Can be:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
Predator vision: _cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVG disableTIEquipment

Notes

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