setCamUseTI: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Replaced <code> with <sqf>)
 
Line 33: Line 33:


|x2= ''Predator'' vision:
|x2= ''Predator'' vision:
<code>_cam = "camera" camCreate [0,0,0];
<sqf>_cam = "camera" camCreate [0, 0, 0];
_cam camSetTarget player;
_cam camSetTarget player;
_cam camSetRelPos [0,1,1.5];
_cam camSetRelPos [0, 1, 1.5];
_cam cameraEffect ["Internal","Back"];
_cam cameraEffect ["Internal", "Back"];
_cam camCommit 0;
_cam camCommit 0;
true setCamUseTI 7;</code>
true setCamUseTI 7;</sqf>


|seealso= [[camUseNVG]] [[disableTIEquipment]]
|seealso= [[camUseNVG]] [[disableTIEquipment]]
}}
}}

Latest revision as of 16:46, 14 May 2022

Hover & click on the images for description

Description

Description:
Sets thermal vision mode for currently used camera. This command only works with camCreate created camera that is currently the main camera for the player (see Example 2).
Groups:
Camera Control

Syntax

Syntax:
state setCamUseTI modeIndex
Parameters:
state: Boolean - true to enable, false to disable the effect
modeIndex: Number - TI mode. Can be:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
Predator vision:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, 1, 1.5]; _cam cameraEffect ["Internal", "Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVG disableTIEquipment

Notes

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