setDammage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")
m (Fix)
 
(29 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00


|eff= global
|game3= arma1
|version3= 1.00


|arg= global
|game4= arma2
|version4= 1.00


|gr1= Object Manipulation
|game5= arma2oa
|version5= 1.50


| Damage / repair object.
|game6= tkoh
|version6= 1.00


Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
|game7= arma3
|version7= 0.50


Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name.
|eff= global


| object [[setDammage]] damage
|arg= global


|p1= object: [[Object]]
|gr1= Object Manipulation


|p2= damage: [[Number]]
|alias= [[setDamage]]


| [[Nothing]]
|descr= Entirely identical to [[setDamage]] that was introduced to fix a typographical error in the command's name.
 
{{Feature|informative|See [[setDamage]] for this command's documentation.}}
|x1= <code>_soldier1 [[setDammage]] 1;</code>


| [[setDamage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]]
|s1= -
}}


<dl class="command_description">
|r1= -
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on April 17, 2006‎ - 07:39 (CEST)</dd>
|x1= -
<dt class="note">[[User:Fragorl|Fragorl]]
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it is health to full, but impair their aim.


<!-- Note Section END -->
|seealso= [[setDamage]]
</dl>
}}


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{Note
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
|user= Fragorl
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
|timestamp= 20060417073900
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|text= In '''{{ofp}}''', setting a unit's damage to a negative value will set it is health to full, but impair their aim.
{{GameCategory|arma1|Scripting Commands}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 01:01, 7 December 2023

Hover & click on the images for description

Description

Description:
Entirely identical to setDamage that was introduced to fix a typographical error in the command's name.
See setDamage for this command's documentation.
Alias:
setDamage
Groups:
Object Manipulation

Syntax

Syntax:
-
Return Value:
-

Examples

Example 1:
-

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Fragorl - c
Posted on Apr 17, 2006 - 07:39 (UTC)
In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.