setDammage: Difference between revisions

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(Add setDamage alias and redirection)
m (Fix)
 
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|seealso= [[setDamage]] [[setVehicleArmor]] [[damage]] [[getDammage]] [[setHit]] [[getHit]] [[getHitIndex]] [[setHitIndex]] [[getHitPointDamage]] [[setHitPointDamage]]
|seealso= [[setDamage]]
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Latest revision as of 01:01, 7 December 2023

Hover & click on the images for description

Description

Description:
Entirely identical to setDamage that was introduced to fix a typographical error in the command's name.
See setDamage for this command's documentation.
Alias:
setDamage
Groups:
Object Manipulation

Syntax

Syntax:
-
Return Value:
-

Examples

Example 1:
-

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Fragorl - c
Posted on Apr 17, 2006 - 07:39 (UTC)
In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.