setDammage: Difference between revisions

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'''Damage / repair object'''.<br>
'''Damage / repair object'''.<br>
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
 
See also [[getDammage]]
 
'''Note:''' this function is identical to [[setDamage]].<br>
'''Note:''' this function is identical to [[setDamage]].<br>
[[setDamage]] was introduced to fix a spelling error in this operator's name.<br>
[[setDamage]] was introduced to fix a spelling error in this operator's name.<br>

Revision as of 10:38, 21 May 2006


object setDammage damage


Operand types:

object: Object

damage: Number

Type of returned value:

Nothing

Description:

Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.

See also getDammage

Note: this function is identical to setDamage.
setDamage was introduced to fix a spelling error in this operator's name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.


Example:

soldier1 setDammage 1