setDetailMapBlendPars: Difference between revisions

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|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code>
|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code>


|[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]]
|seealso= [[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]]
}}
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Revision as of 01:00, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
Syntax needed
Parameters:
[fullDetail, noDetail]: Array
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Return value needed

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);
Example 3:
Reset to default: setDetailMapBlendPars [-1, -1];

Additional Information

See also:
setViewDistanceviewDistancesetTerrainGridgetObjectViewDistancesetObjectViewDistance

Notes

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