setDetailMapBlendPars: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail &gt; fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail &lt;<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
|descr= Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail &gt; fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail &lt;<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.


|s1= '''setDetailMapBlendPars''' [fullDetail, noDetail]
|s1= '''setDetailMapBlendPars''' [fullDetail, noDetail]


|p1= [fullDetail, noDetail]: [[Array]]
|p1= [fullDetail, noDetail]: [[Array]]

Revision as of 23:25, 19 June 2021

Hover & click on the images for description

Description

Description:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
Groups:
System

Syntax

Syntax:
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
[fullDetail, noDetail]: Array
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Nothing

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);
Example 3:
Reset to default: setDetailMapBlendPars [-1, -1];

Additional Information

See also:
setViewDistanceviewDistancesetTerrainGridgetObjectViewDistancesetObjectViewDistance

Notes

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