setEffectCondition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (format)
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(37 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50
 
|gr1= Triggers
 
|descr= The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.


*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle.
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle.
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. |= Description
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle.
____________________________________________________________________________________________


| trigger '''setEffectCondition''' statement |= Syntax
|s1= trigger [[setEffectCondition]] statement


|p1= trigger: [[Object]] |= Parameter 1
|p1= trigger: [[Object]]


|p2= statement: [[String]] |= Parameter 2
|p2= statement: [[String]]


| [[Nothing]] |= Return value
|r1= [[Nothing]]
____________________________________________________________________________________________


|s2= waypoint '''setEffectCondition''' statement |= Syntax
|s2= waypoint [[setEffectCondition]] statement


|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |= Parameter 1
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]]
|p22= statement: [[String]] |= Parameter 2
|p22= statement: [[String]]


|r2= [[Nothing]] |= Return value
|r2= [[Nothing]]
____________________________________________________________________________________________
 
|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> |= Example 1
____________________________________________________________________________________________


| [[createTrigger]] |= See also
|x1= <sqf>_triggerObj setEffectCondition "thisList";</sqf>


|seealso= [[createTrigger]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETEFFECTCONDITION]]
[[Category:Scripting Commands OFP Elite |SETEFFECTCONDITION]]
[[Category:Scripting Commands ArmA|SETEFFECTCONDITION]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Triggers

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note