Difference between revisions of "setFlagTexture"

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|1.00|= Game version
 
|1.00|= Game version
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 +
|eff= global|= Effects in MP
 +
 +
|arg= local|= Effects in MP
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Set flag texture.
+
| Sets flag texture.
If texture is "", flag is not drawn. |= Description
+
 
 +
If texture is "", flag is not drawn.<br>
 +
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.<br>
 +
The page [[Flag Textures]] shows which textures are available in each game.<br><br>
 +
 
 +
'''NOTE''': In MP this command has to be executed where Flag Pole is [[local]]. If you add Flag Pole in the editor, it will be local to the server, so executing [[setFlagTexture]] on the server will change flag texture on all clients. The command is also persistent and is synchronised for [[Join In Progress|JIP]] clients.|DESCRIPTION=
 
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| flag '''setFlagTexture''' texture |= Syntax
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| flag '''setFlagTexture''' texture |SYNTAX=
  
|p1= flag: [[Object]] |= Parameter 1
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|p1= flag: [[Object]] |PARAMETER1=
  
|p2= texture: [[String]] |= Parameter 2
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|p2= texture: [[String]] |PARAMETER2=
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>flag1 setFlagTexture "usa_vlajka.pac"</pre> |= Example 1
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|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1=
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|x2= <code>_flagW [[setFlagTexture]] "\ca\misc\data\usa_vlajka.paa";</code> |EXAMPLE2=
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|x3= <code>flag1 [[setFlagTexture]] "\A3\Data_F\Flags\Flag_red_CO.paa";</code> |EXAMPLE3=
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|x4= <code>flagARMA3 [[setFlagTexture]] "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</code> |EXAMPLE4=
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|x5= Capturable OPFOR flag:<code>[[private]] _flag = "FlagPole_F" [[createVehicle]] [[position]] [[player]];
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_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
 +
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE5=
 
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| |= See also
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| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
  
 
}}
 
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
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</dl>
 
</dl>
  
<h3 style="display:none">Bottom Section</h3>
 
Old Notes (temporary):
 
 
Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder.
 
To use a flag texture from there use: flag1 setflagtexture "\flags\usa.jpg" ...... USA flag
 
flag1 setflagtexture "\flags\ussr.jpg" ...... USSR flag
 
flag1 setflagtexture "\flags\fia.jpg" ...... Resistance flag
 
 
[[Category:Scripting Commands|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands|SETFLAGTEXTURE]]
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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.96|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands OFP 1.46|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
 
[[Category:Scripting Commands ArmA|SETFLAGTEXTURE]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 14:47, 7 April 2019

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Sets flag texture. If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format, and has dimensions of 200px*200px.
The page Flag Textures shows which textures are available in each game.

NOTE: In MP this command has to be executed where Flag Pole is local. If you add Flag Pole in the editor, it will be local to the server, so executing setFlagTexture on the server will change flag texture on all clients. The command is also persistent and is synchronised for JIP clients.

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 5:
Capturable OPFOR flag:private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

Multiplayer:
-
See also:
flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

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Notes