Difference between revisions of "setFlagTexture"

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 86588 by James (talk) Works for me. If you add texture to the folder after mission started it obviously will not be found.)
Line 54: Line 54:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 23, 2014 - 20:56 (UTC)</dd>
<dt class="note">[[User:James|James]]</dt>
<dd class="note">
Be very carful on MP servers with own textures. It seems that it is not enough to run local on server (e.g. via BIS_fnc_MP with [..,..,false,false]). Flags that are already in the game are no problem. But own textures (not important wether .jpg or .paa, I always prefer .jpg because they are much smaller) ONLY work when the mission is compressed into .'''pbo'''. That is important because many mission makers share and upload their missions as folders. Normally, that is no problem and works quite well, but in this special case, the server is not able to find the particular texture that is placed within a folder in the mission. That only works when mission is presented as .pbo.
Failure: Warning Message: Cannot load texture mpmissions\v_02_[i_zg]uebungskarte.altis\pics\flags\flagge_aut.jpg.
This you will get if mission is not uploaded as .pbo.
<!-- DISCONTINUE Notes -->

Revision as of 01:13, 24 November 2014