Difference between revisions of "setGroupId"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (VBS2 scripting category removal)
(mass edit: removing obsolete </dt> and </dd> tags)
Line 31: Line 31:
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
<dd class="notedate"></dd>
+
<dd class="notedate">
 
<dd class="note">In '''OFP''', group ID format must be [letter, color, picture] or [letter, color].
 
<dd class="note">In '''OFP''', group ID format must be [letter, color, picture] or [letter, color].
  
Line 64: Line 64:
 
* '''"GroupColor6"''' - Orange
 
* '''"GroupColor6"''' - Orange
 
* '''"GroupColor7"''' - Pink
 
* '''"GroupColor7"''' - Pink
* '''"Six"''' - Six</dd>
+
* '''"Six"''' - Six
<dd class="notedate">Posted on August 4, 2006 - 11:01</dd>
+
<dd class="notedate">Posted on August 4, 2006 - 11:01
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
+
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
  
 
Note that this command does not name the group. To call a [[group]] "grp1", for example, write this in the init field of the [[group]] [[leader]]:
 
Note that this command does not name the group. To call a [[group]] "grp1", for example, write this in the init field of the [[group]] [[leader]]:
  
 
  grp1 <nowiki>=</nowiki> [[group]] this
 
  grp1 <nowiki>=</nowiki> [[group]] this
</dd>
 
  
<dd class="notedate">Posted on December 9, 2006 - 12:20</dd>
+
 
<dt class="note">'''[[User:Mondkalb|Mondkalb]]'''</dt><dd class="note">''Selfdefined Callsigns:''
+
<dd class="notedate">Posted on December 9, 2006 - 12:20
 +
<dt class="note">'''[[User:Mondkalb|Mondkalb]]'''<dd class="note">''Selfdefined Callsigns:''
  
 
In [[Armed Assault]] you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces".
 
In [[Armed Assault]] you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces".
  
 
  this setgroupId ["Attackteam"]
 
  this setgroupId ["Attackteam"]
</dd>
+
 
<dd class="notedate"></dd>
+
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
+
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
 
<dd class="note">
 
<dd class="note">
 
In '''OFP v1.96''', the radio callsign strings for a mission can be redefined  by creating a [[Stringtable.csv_File_Format|stringtable.csv]] in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.
 
In '''OFP v1.96''', the radio callsign strings for a mission can be redefined  by creating a [[Stringtable.csv_File_Format|stringtable.csv]] in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.
  
</dd>
+
 
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>

Revision as of 03:54, 18 October 2011

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set a group's identity.

Syntax

Syntax:
group setGroupId [nameFomat, nameParam1, ...]
Parameters:
group: Object or Group
[nameFomat, nameParam1 ...]: Array of strings.
Return Value:
Nothing

Examples

Example 1:
OFP:
_group1 setGroupId ["Delta","GroupColor4"]
Example 2:
ArmA:
_group1 setGroupId ["Assault Squad"]

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

In OFP, group ID format must be [letter, color, picture] or [letter, color]. Letter is one of:
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Buffalo"
  • "Convoy"
  • "Guardian"
  • "November"
  • "Two"
  • "Three"
  • "Fox"
Colour may be one of the following:
  • "GroupColor0" - (Nothing)
  • "GroupColor1" - Black
  • "GroupColor2" - Red
  • "GroupColor3" - Green
  • "GroupColor4" - Blue
  • "GroupColor5" - Yellow
  • "GroupColor6" - Orange
  • "GroupColor7" - Pink
  • "Six" - Six
Posted on August 4, 2006 - 11:01
hardrock
Notes from before the conversion: Note that this command does not name the group. To call a group "grp1", for example, write this in the init field of the group leader: grp1 = group this
Posted on December 9, 2006 - 12:20
Mondkalb
Selfdefined Callsigns: In Armed Assault you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces". this setgroupId ["Attackteam"]
Ceeeb
In OFP v1.96, the radio callsign strings for a mission can be redefined by creating a stringtable.csv in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.

Bottom Section