setHitPointDamage: Difference between revisions

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(First draft documentation for new TKOH command)
 
(Description, note added)
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| Set the current level of damage for a specific Hit Point.
| Set the current level of damage for a specific Hit Point (specified by its config class).
* 0: no damage
* 0: no damage
* 1: full damage |= Description
* 1: full damage |= Description
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|x1= <code>(vehicle player) setHitPointDamage ["hitEngine2", 1.0];</code> |=
|x1= <code>(vehicle player) setHitPointDamage ["hitEngine2", 1.0];</code> |=


| [[getHitPointDamage]] |= See also
| [[getHitPointDamage#Notes|Common TKOH Hit Points]], [[getHitPointDamage]] |= See also


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
[[getHitPointDamage#Notes|Common TKOH Hit Points]]
<dd class="notedate">Posted on August 30, 2012 - 13:54
<dt class="note">'''[[User:Master85|Master85]]'''<dd class="note">This command is using the Hit Points (defined in the HitPoints class in the config) while [[setHit]] is using [[Named_Selection|Named Selections]] (defined in the model itself).
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 15:54, 30 August 2012


Hover & click on the images for description

Description

Description:
Set the current level of damage for a specific Hit Point (specified by its config class).
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage]
Parameters:
vehicle : Object - vehicle to be damaged
hitPointName: String - name of the Hit Point class
damage: String - level of damage
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setHitPointDamage ["hitEngine2", 1.0];

Additional Information

See also:
Common TKOH Hit PointsgetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 30, 2012 - 13:54
Master85
This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).

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