setIdentity: Difference between revisions

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Revision as of 18:16, 8 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Identity

Syntax

Syntax:
Syntax needed
Parameters:
person: Object - unit to which the identity will be applied
identity: String - name of the subclass in CfgIdentities
Return Value:
Return value needed

Examples

Example 1:
_soldier1 setIdentity "MyLittleSoldier";
Example 2:
Clone factory in MP: for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };

Additional Information

See also:
See also needed

Notes

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