setIdentity: Difference between revisions

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m (Text replacement - " " to " ")
m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=")
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|p2= identity: [[String]] - name of the subclass in [[CfgIdentities]]
|p2= identity: [[String]] - name of the subclass in [[CfgIdentities]]


| [[Nothing]]
|r1=[[Nothing]]


|x1= <code>_soldier1 [[setIdentity]] "MyLittleSoldier";</code>
|x1= <code>_soldier1 [[setIdentity]] "MyLittleSoldier";</code>

Revision as of 22:22, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Identity

Syntax

Syntax:
Syntax needed
Parameters:
person: Object - unit to which the identity will be applied
identity: String - name of the subclass in CfgIdentities
Return Value:
Nothing

Examples

Example 1:
_soldier1 setIdentity "MyLittleSoldier";
Example 2:
Clone factory in MP: for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };

Additional Information

See also:
See also needed

Notes

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