setIdentity: Difference between revisions

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<dd class="notedate">Posted on August 4, 2006 - 11:59</dd>
<dd class="notedate">Posted on August 4, 2006 - 11:59
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


The definition format in the [[Description.ext]] file is:
The definition format in the [[Description.ext]] file is:
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Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched
Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched
</dd>


<dd class="notedate">Posted on November 18, 2006 - 10:42</dd>
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Preview of all faces in Armed Assault can be found on [http://help.bigames.info/arma_faces/index.htm Czech Biki]</dd>


<dd class="notedate">Posted on November 18, 2006 - 10:42
<dt class="note">'''[[User:Str|Str]]'''<dd class="note">Preview of all faces in Armed Assault can be found on [http://help.bigames.info/arma_faces/index.htm Czech Biki]


<dd class="notedate">Posted on May 10, 2008 - 14:43</dd>
 
<dt class="note">'''[[User:hellop|hellop]]'''</dt><dd class="note">
<dd class="notedate">Posted on May 10, 2008 - 14:43
<dt class="note">'''[[User:hellop|hellop]]'''<dd class="note">
Glasses and Female faces do not work as of Arma patch 1.12beta.
Glasses and Female faces do not work as of Arma patch 1.12beta.
</dd>
 


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 03:54, 18 October 2011

Hover & click on the images for description

Description

Description:
Set identity of person. Identities are defined in Description.ext of the mission or campaign. For a list of available faces, glasses and speakers check the CfgIdentities section of the Description.ext page.
Groups:
Uncategorised

Syntax

Syntax:
person setIdentity identity
Parameters:
person: Object
identity: String
Return Value:
Nothing

Examples

Example 1:
_soldier1 setIdentity "John_Doe"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 11:59
hardrock
Notes from before the conversion: The definition format in the Description.ext file is:
class CfgIdentities
{
    class John_Doe
    {
        name = "John Bartholemew Doe";
        face = "Face20";
        glasses = "None";
        speaker = "Dan";
        pitch = 1.1;
    };
};

Name can be any string

Face can take any of the following values:

Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04"

Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada"

Glasses can take the following values: "None", "Spectacles" & "Sunglasses"

Speaker determines which voice is used and can take any of the following values:

  • "Adam"
  • "Dan"
  • "George"
  • "Greg"
  • "John"
  • "Jonah"
  • "Marc"
  • "Patrick"
  • "Paul"
  • "Peter"
  • "Rich"
  • "Rob"
  • "Ted"
  • "Tom"
  • "Nikolai"
  • "Vitaliy"
  • "Sergey"
  • "Oleg"
  • "Ruslan"
  • "Aleksei"
  • "Andrei"
  • "Boris"
  • "Georgiy"
  • "Vadim"
  • "Vladimir"
  • "Ivan"

Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched


Posted on November 18, 2006 - 10:42
Str
Preview of all faces in Armed Assault can be found on Czech Biki
Posted on May 10, 2008 - 14:43
hellop
Glasses and Female faces do not work as of Arma patch 1.12beta.

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