setIdentity

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Revision as of 19:40, 2 August 2006 by TeRp (talk | contribs) (class CfgIdentities was outside of the example box)
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Description

Description:
Set identity of person. Identities are defined in Description.ext of the mission or campaign.
Groups:
Uncategorised

Syntax

Syntax:
person setIdentity identity
Parameters:
person: Object
identity: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setIdentity "John_Doe"

Additional Information

See also:
See also needed

Notes

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Notes

The definition format in the Description.ext file is: class CfgIdentities { class John_Doe { name="John Bartholemew Doe"; face="Face20"; glasses="None"; speaker="Dan"; pitch=1.1; }; }; Name can be any string Face can take any of the following values: Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04" Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada" Glasses can take the following values: "None", "Spectacles" & "Sunglasses" Speaker determines which voice is used and can take any of the following values: "Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg", "Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan" Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched

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