setLightAmbient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Some wiki formatting)
 
(58 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
|version2= 1.00


|arg= local |=
|game3= arma2
|eff= local |= Effects in MP
|version3= 1.00
____________________________________________________________________________________________


| Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].|DESCRIPTION=
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


| light '''setLightAmbient''' [r, g, b] |SYNTAX=
|game5= tkoh
|version5= 1.00


|p1= light: [[Object]] |PARAMETER1=
|game6= arma3
|version6= 0.50


|p2= [r, g, b]: [[Array]] |PARAMETER2=
|gr1= Lights


| [[Nothing]] |RETURNVALUE=
|arg= local


|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; //produces red light around the origin source</code> |EXAMPLE1=
|eff= local
____________________________________________________________________________________________


| [[setLightColor]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |SEEALSO=
|descr= Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].


|s1= light [[setLightAmbient]] color
|p1= light: [[Object]]
|p2= color: [[Array]] format [[Color|Color (RGB)]]
|r1= [[Nothing]]
|x1= <sqf>myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source</sqf>
|seealso= [[setLightColor]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Feersum
<!-- Note Section BEGIN -->
|timestamp= 20061201164200
<dd class="notedate">Posted on Dec 1, 2006 - 16:42
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint".<br>
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note">
For example:
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
<sqf>
<br>for example:
_light = "#lightpoint" createVehicleLocal pos;
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
_light setLightBrightness 1.0;
_light [[setLightBrightness]] 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light [[setLightColor]] [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
_light [[lightAttachObject]] [_object, [0,0,0]];
</sqf>
</code>
}}
<dd class="notedate">Posted on Aug 17, 2007 - 07:15
 
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br>
{{Note
To clarify:<br>
|user= ColonelSandersLite
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
|timestamp= 20070817071500
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
|text= To clarify:<br>
<dd class="notedate">Posted on Mar 25, 2014 - 10:06
* [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
* [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).
<!-- Note Section END -->
}}
</dl>


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|SETLIGHTAMBIENT]]
|user= Ffur2007slx2_5
[[Category:Scripting Commands OFP Elite |SETLIGHTAMBIENT]]
|timestamp= 20140325100600
[[Category:Scripting Commands ArmA|SETLIGHTAMBIENT]]
|text= When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:09, 15 August 2022

Hover & click on the images for description

Description

Description:
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Groups:
Lights

Syntax

Syntax:
light setLightAmbient color
Parameters:
light: Object
color: Array format Color (RGB)
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source

Additional Information

See also:
setLightColor setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Feersum - c
Posted on Dec 01, 2006 - 16:42 (UTC)
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint".
For example:
_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
ColonelSandersLite - c
Posted on Aug 17, 2007 - 07:15 (UTC)
To clarify:
  • setLightAmbient - Terrain and surrounding objects are bathed in this colour.
  • setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Ffur2007slx2_5 - c
Posted on Mar 25, 2014 - 10:06 (UTC)
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.