setMarkerAlphaLocal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2")
 
(27 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|eff= local |Multiplayer Effects=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Sets the marker alpha. The marker is only modified on the computer where the command is called.
|game4= arma3
<br>
|version4= 0.50
When alpha equals <tt>1</tt>, the marker is visible, but if alpha equals <tt>0</tt>, then the marker is invisible.
<br>
Alpha can be numbers and fractions. |DESCRIPTION=
____________________________________________________________________________________________


| marker '''setMarkerAlphaLocal''' alpha |SYNTAX=
|gr1= Markers


|p1= marker: [[String]] -  |PARAMETER1=  
|eff= local


|p2= alpha: [[Number]] -  |PARAMETER2=
|descr= Sets the marker alpha.


|p3= |PARAMETER3=  
|s1= marker [[setMarkerAlphaLocal]] alpha


| Nothing |RETURNVALUE=  
|p1= marker: [[String]]


|p2= alpha: [[Number]] - alpha value from 0 (invisible) to 1 (fully visible)


|x1= <code>"my_marker" [[setMarkerAlphaLocal]] 0.5;</code>|EXAMPLE1=
|r1= [[Nothing]]


|x2= <code>"enemy_convoy_marker" [[setMarkerAlphaLocal]] 0;</code>|EXAMPLE2=
|x1= <sqf>"my_marker" setMarkerAlphaLocal 0.5;</sqf>
____________________________________________________________________________________________


| [[setMarkerAlpha]], [[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[createMarker]] |SEEALSO=
|x2= <sqf>"enemy_convoy_marker" setMarkerAlphaLocal 0;</sqf>


| |MPBEHAVIOUR=  
|seealso= [[setMarkerAlpha]] [[markerAlpha]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate"> Posted on January 7, 2010 - 18:37 (CET)
<dt class="note">[[User:Dimitri Harkov|Dimitri Harkov]]
<dd class="note">The range for 'alpha' is 0 ... 1
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Markers|SETMARKERALPHALOCAL]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets the marker alpha.
Groups:
Markers

Syntax

Syntax:
marker setMarkerAlphaLocal alpha
Parameters:
marker: String
alpha: Number - alpha value from 0 (invisible) to 1 (fully visible)
Return Value:
Nothing

Examples

Example 1:
"my_marker" setMarkerAlphaLocal 0.5;
Example 2:
"enemy_convoy_marker" setMarkerAlphaLocal 0;

Additional Information

See also:
setMarkerAlpha markerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note