setMarkerPosLocal: Difference between revisions

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| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. When [[Object]] is used for position, [[PositionWorld]] of the object is used.
| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. When [[Object]] is used for position, [[PositionWorld]] of the object is used.


| markerName '''setMarkerPosLocal''' pos
|s1=  markerName '''setMarkerPosLocal''' pos


|p1= markerName: [[String]]
|p1= markerName: [[String]]

Revision as of 00:21, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Markers

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.94)
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

See also:
setMarkerPossetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocal

Notes

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