setMusicEffect: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|gr3= Waypoints |GROUP3=
|gr3= Waypoints |GROUP3=
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| Defines the music track played on activation.
| Defines the music track played on activation.


Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track). |DESCRIPTION=
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track). |DESCRIPTION=
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| trigger '''setMusicEffect''' track |SYNTAX=
| trigger '''setMusicEffect''' track |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|s2= waypoint '''setMusicEffect''' track |SYNTAX2=
|s2= waypoint '''setMusicEffect''' track |SYNTAX2=
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|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=
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|x1= <pre>_trigger setMusicEffect "Track1"</pre> |EXAMPLE1=
|x1= <pre>_trigger setMusicEffect "Track1"</pre> |EXAMPLE1=
|x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre> |EXAMPLE2=
|x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre> |EXAMPLE2=
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| [[createTrigger]], [[setSoundEffect]] |SEEALSO=
| [[createTrigger]], [[setSoundEffect]] |SEEALSO=

Revision as of 03:35, 17 January 2021

Hover & click on the images for description

Description

Description:
Defines the music track played on activation. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track).
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setMusicEffect track
Parameters:
trigger: Object
track: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setMusicEffect track
Parameters:
waypoint: Array - format Waypoint
track: String
Return Value:
Nothing

Examples

Example 1:
_trigger setMusicEffect "Track1"
Example 2:
[_group1,1] setMusicEffect "$STOP$"

Additional Information

See also:
createTriggersetSoundEffect

Notes

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Notes

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